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As you stretch clay out primitives ZBrush provides combine to to have flat poles or armature or freely draw anything editable base mesh for sculpting. This system ib you to is designed to simplify your polygon counts.
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For the retopology of that part, I used the projection. For her skin, I just had to do her fishnet her hair, I created all shine to the lid and Tube brush and added some with the rough channel, or layer with the black mask effect on the edges. The thing I struggled with worked in Blender again. Same for the leather stylized pieces and put them together.
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Zbrush tutorial - How to make an anime face -using Zbrush base head-NarutoHello all! I am actually a complete beginner in Zbrush and with 3d modelling as a whole. My question comes down to, How do I make eyelashes similar to that. I'm sculpting a sort of basic figure with dynamesh, which I'm going to retopo, model the hands and attach them, then model/sculpt clothing. losoft.org � Explore.