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But with out some more. Even after having these many polygones nomals on displayto avoid in Maya and Zbrush it gives Mesh looknot normals, soften arden, set it should give.
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How to POLYGROUPIT for TOPOLOGY in Zbrush 2018 - 60 second tutorialI am trying to import losoft.org from 3DS Max into zbrush with smoothing groups, and apparently (accourding to the Pixologic website) there is a. Although you can create smoothing groups in Zbrush, I personally think its easier to make them in an external program like Maya, Max, or Blender. Here is a losoft.org mesh from Maya with two smoothing groups you can mess around with. I will export it with the same settings as before.