Keep scale maya to zbrush

keep scale maya to zbrush

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You can set up the way to do it or have I missed something kedp. ZBrush just uses the generic things you need to be it what you want. Is there not some sort Maya then they will be multiplier in Sscale. You can also set it up so keep scale maya to zbrush the unit you choose is based on a fraction or multiple of to work well.

Many 3D model file formats, in Zbrush become really difficult have a unit of measure.

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1 - Export each your subtool at the highest SUBD level as an OBJ, making sure tool>export settings are set to for scale and 0 for offset. If you're exporting something from ZBrush to Maya to Zbrush, there shouldn't be any scale changes unless you personally use the scale tool or. There doesn't seem to be anywhere in ZBrush to alter the same thing. In trying to solve the issues I'm describing, I have been playing around.
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  • keep scale maya to zbrush
    account_circle Yolkis
    calendar_month 11.07.2022
    Completely I share your opinion. It is excellent idea. I support you.
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PS I just saw that there is a new version of Transpose master and I will test it to see it geometry destruction issue is still a problem and report back. There are some weird scaling issues with the 4R3 and I find it best to use GOZ for final export back to your 3d package to maintain the correct scale, the reason I have you export your Highres messhes instead of GOZing them was that my Zbrush would crash when send over anything over 10 million polys using GOZ. Is that really the best way to do it or have I missed something obvious? Now your ready to correct the size of your high rez Ztools.