![hair zbrush to maya](https://i.ytimg.com/vi/sReTAy0GN3M/maxresdefault.jpg)
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He always said that mastering containing fully rigged teeth and Hulk, to be realistic you.
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Creating Realistic Real-time Hair - ZBrush Fibermesh - Maya Xgen - Unreal Engine 5Tutorials - HAIR FIBERMESH TO XGEN WORKFLOW FULL PROCESS + MAYA AND ZBRUSH GROOM FILES, USD $ This is a video where I will show my workflow process of. Yes you can render them as hairs in maya. Create hairSystem and ad the curves to it with 'Hair > Make Selected Curves Dynamic'. Depending on the render engines. Trying alot of hair methods, this looks how i want it, but is it even possible to retopo something complex with little stray hairs ect?
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